Rubble

With this asset I begun in ZBrush creating several rocks which I then placed on to a plane that was shaped like a pile of dirty and small rocks.

Rubble_zbrush

Next I exported the High poly sculpt into Topogun to create a low poly cage. Afterwards the cage was then sent to Maya to create a UV map and was the re imported into Topogun to transfer the data from the high poly to the low poly mesh.

rubble_1

Finally the low poly mesh was imported into the Unity game engine 4 where I used the standard shader with a difuse (albedo), normal, and ambient occlusion maps.

Rubble_Final